Some pre comp of the environment.
We’re on the environment now.
This is Giuseppes car. One “character” of our next short film. Design by me: Dennis Beckstein Modelling, Textureing, etc: Niklas Graumann
I added two props.
The painted specs on the background doesn’t match the shadows. And the shadow is still to dark. But it is getting closer to the final.
I got some questions about the shading and textureing. The shading is mostly done with surface and rampshader. Here are some textures for Giuseppe.
Quick update. I’m painting the kitchen now. I still need to add more stuff but I wanted to share my progress. I kinda like the way it looks without shadows. It looks pretty flat. So it is harder to judge whats 3d or 2d.
I did some storyboarding for the mafia intro. I used the templates from Andrew Hake: Storyboard Templates