I created an outline for him in Mental Ray. I guess it adds more depth to the shape and creats a better contrast with the environment (background). But… I am not really sure about this style.
Posts Tagged ‘mafia’
Giuseppe paint over updated
Saturday, August 28th, 2010Giuseppe 3d paint over
Friday, August 27th, 2010Giuseppe WIP
Tuesday, August 24th, 2010Mafia WIP
Monday, August 2nd, 2010I’ve began the modelling of the main character but it is still in progress. I also started a shader test for the 2d look. In the first place I used a simple Lambert. But the image below is a Maya Toonshader. I kinda like the result. Especially in the darker shadowed areas. But I don’t really like the handling and the usability. Maybe I’ll use the Lambert again.
Mafia Fiat 500 designs
Monday, July 12th, 2010Mafia envi design – Houses
Monday, July 5th, 2010Mafia character comp
Wednesday, June 23rd, 2010Mafia second character design
Monday, June 21st, 2010Mafia main character design
Friday, April 2nd, 2010This is the main character development for Giuseppe Grosso from the animated short Mafia.
He is a gentle, goofy like character. Deep in his heart he isn’t an evil mafiosi. So it is hard for him to kill a the guy in the story and vanish his body.
I created 20 versions of Giuseppe to research what people do like the most on this character and which is the most lough catcher. At the end I’ll shuffle them to get the super (goofy) hero.
First “Mafia” draft
Friday, April 2nd, 2010This is the first main character draft drawing for the Mafia animated short. More is coming soon.
It is about a totaly goofy mafiosi who killed a man. But he isn’t able to vanish the dead body.
Synopsis:
A simple job? A mafiosi has the quest to kill a guy and tried to get rid of his dead body. But everything went wrong. What would you do with a corpse that can’t be vanished?










