Posts Tagged ‘mafia’

Giuseppe paint over updated

Saturday, August 28th, 2010

I created an outline for him in Mental Ray. I guess it adds more depth to the shape and creats a better contrast with the environment (background). But… I am not really sure about this style.

Giuseppe 3d paint over

Friday, August 27th, 2010

I did quickly paint over my 3d rendering. The only 3d shaded things are the shoes and the trousers. The rest is added in Photoshop. I did this to develop the look for the 3d shading. I will try to reproduce this with Mental Ray.

Giuseppe WIP

Tuesday, August 24th, 2010

Only modelling. No shading.


Mafia WIP

Monday, August 2nd, 2010

I’ve began the modelling of the main character but it is still in progress. I also started a shader test for the 2d look. In the first place I used a simple Lambert. But the image below is a Maya Toonshader. I kinda like the result. Especially in the darker shadowed areas. But I don’t really like the handling and the usability. Maybe I’ll use the Lambert again.

Mafia Fiat 500 designs

Monday, July 12th, 2010

These are the designs for Giuseppe Grossos car. I used the Fiat 500 as reference.

Mafia envi design – Houses

Monday, July 5th, 2010

I sketched some houses for the italian village. I guess they do not match with the character colors. I guess I’ll go a stepp backward and work on the character colors again..

Mafia character comp

Wednesday, June 23rd, 2010

This is an early chracter comp. I did these to get a visual feeling how this two characters do work together. This isn’t a final result. I still see here alot of development to do…

Mafia second character design

Monday, June 21st, 2010

The second character is called Gionfranco il Cativo. He is the cook in the restaurant and will be murdered by Giuseppe Grosso.

He has a very strong character and a big ego. Gionfranco loves to eat and hates everyone who isn’t digging his meals.

As always I did 20 drawings to shuffle them around.

Mafia main character design

Friday, April 2nd, 2010

This is the main character development for Giuseppe Grosso from the animated short Mafia.

He is a gentle, goofy like character. Deep in his heart he isn’t an evil mafiosi. So it is hard for him to kill a the guy in the story and vanish his body.

I created 20 versions of Giuseppe to research what people do like the most on this character and which is the most lough catcher. At the end I’ll shuffle them to get the super (goofy) hero.

mafia_character_skizzen_web

First “Mafia” draft

Friday, April 2nd, 2010

This is the first main character draft drawing for the Mafia animated short. More is coming soon.

It is about a totaly goofy mafiosi who killed a man. But he isn’t able to vanish the dead body.

Synopsis:
A simple job? A mafiosi has the quest to kill a guy and tried to get rid of his dead body. But everything went wrong. What would you do with a corpse that can’t be vanished?

mafia_char_entwurf1